My first CG work was creating ‘Mods’ for games like Doom, Quake, and Morrowind; culminating in creating actual content for Pirates of the Burning Sea published by SONY ONLINE ENTERTAINMENT and developed by Flying Lab Software. Deciding to pursue art professionally, I attended Full Sail University where I was exposed to just about every discipline in the CG pipeline. Graduated Valedictorian in February of 2008.
I am married to my lovely wife Natalie who really pushed me to pursue art professionally. Currently, I am the Course Director for Shading & Lighting at Full Sail University. Additionally, I continue to work freelance in the Simulation and Training Industry. With over 15 years of experience, have worked just about every aspect of the pipeline, from Production Artist to Product Designer and Project Management.
Name: Frank Mignone
Phone: 407-484-0242
From: Winter Park, FL
Email: creative@frmignone.com
Emphasis on Design and Orbital Mechanics. Internship with Florida Space Institute at Cape Canaveral
3D Generalist | Six Course Director Awards | Graduated Valedictorian
Enrollment Underway
Artist > Project Manager > VP Simulation & Training
Design and Teach Materials related to Shading & Lighting in Film and Video Games.
3D Art Creation, Team Management, Business Development, & Art Direction
Always available for freelance work if the right project comes along, Feel free to contact me!
Frank Mignone
Winter Park, Florida
+1-407-484-0242
creative@frmignone.com
© Copyright. All Rights Reserved